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InFo Game Style Tutorials / TuToriale LineAge II /

Daca vrei sa ai clase cu diferite culori la nick

Pagini: 1 Moderat de aldin
#1
Blow
Elite Member
Din: Bucuresti
Postari: 572
Insereaza in config.java file pentru a avea dierite culori la nume pentru diferite clase

Cod:
/* insert in config.java */
public static boolean CLASS_NAME_COLOR_ENABLED;

public static int HUMAN_NAME_COLOR;

public static int ELF_NAME_COLOR;

public static int DE_NAME_COLOR;

public static int ORC_NAME_COLOR;

public static int DWARF_NAME_COLOR;


/* ..... */

CLASS_NAME_COLOR_ENABLED = Boolean.parseBoolean(otherSettings.getProperty("ClassNameColorEnabled", "False";
HUMAN_NAME_COLOR = Integer.decode("0x" + otherSettings.getProperty("HumanNameColor", "FFFFFF";
ELF_NAME_COLOR = Integer.decode("0x" + otherSettings.getProperty("ElfNameColor", "FFFFFF";
DE_NAME_COLOR = Integer.decode("0x" + otherSettings.getProperty("DENameColor", "FFFFFF";
ORC_NAME_COLOR = Integer.decode("0x" + otherSettings.getProperty("OrcNameColor", "FFFFFF";
DWARF_NAME_COLOR = Integer.decode("0x" + otherSettings.getProperty("DwarfNameColor", "FFFFFF";

/* insert in other.properties */
#set True if you want to config every race name color
ClassNameColorEnabled = False

HumanNameColor = FF0000

ElfNameColor = FF00FF

DENameColor = 00FF00

OrcNameColor = 000FFF

DwarfNameColor = 000000

/* insert in EnterWorld.java */
/* somewhere in this function
void runImpl()
{
L2PcInstance activeChar = getClient().getActiveChar();
....
}
*/
/* 1st test cod ... try 2nd cod first*/
if (Config.CLASS_NAME_COLOR_ENABLED)
{
if (((activeChar.getClassId().getId() >= 0) && (activeChar.getClassId().getId() <17>= 8Cool && (activeChar.getClassId().getId() <98>= 1Cool && (activeChar.getClassId().getId() <30>= 99) && (activeChar.getClassId().getId() <105>= 31) && (activeChar.getClassId().getId() <43>= 106) && (activeChar.getClassId().getId() <112>= 44) && (activeChar.getClassId().getId() <52>= 113) && (activeChar.getClassId().getId() <116>= 53) && (activeChar.getClassId().getId() <57>= 117) && (activeChar.getClassId().getId() <118>= 0x00) && (activeChar.getClassId().getId() <0x11>= 0x58) && (activeChar.getClassId().getId() <0x62>= 0x12) && (activeChar.getClassId().getId() <0x1e>= 0x63) && (activeChar.getClassId().getId() <0x69>= 0x1f) && (activeChar.getClassId().getId() <0x2b>= 0x6a) && (activeChar.getClassId().getId() <0x70>= 0x2c) && (activeChar.getClassId().getId() <0x34>= 0x71) && (activeChar.getClassId().getId() <0x74>= 0x35) && (activeChar.getClassId().getId() <0x39>= 0x75) && (activeChar.getClassId().getId() <= 0x76)))
activeChar.setNameColor(Config.DWARF_NAME_COLOR);
}


 
   
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